By Gabriel Mukobi

Various virtual reality and flatscreen games that I've built using Unreal Engine, Unity, Blender, GIMP and other tools. Also consider checking out my digital 3D art and other portfolios.

Project L

Project L is an unreleased fighting game made by Riot Games and set in the League of Legends Universe.

Responsible for: Designing and implementing several core gameplay features as a Software Engineering Intern on the Gameplay team from June-Sept 2021.

Rogue Starfighter VR

Rogue Starfighter VR (RSVR) is an immersive virtual reality Star Wars X-wing flight simulator fan-game. In it, the player experiences the full scale and power of the space combat from a galaxy far, far, away behind the controls of an immersive and fully-interactive T-65B X-wing starfighter including buttons, switches, and joysticks that you physically manipulate with your VR hands.

Responsible for: Everything except source material, music, most sound effects, and the exterior models of each ship.

Virtual Becomes Reality

Explore highlights of nearly two decades of VR research from Stanford University’s Virtual Human Interaction Lab densely packed into one 20-minute VR experience. Virtual Becomes Reality premiered in June 2020 as part of the Cannes XR festival, is an official selection of the 2020 Tribeca Film Festival, and was released on Steam in June 2021.

Responsible for: Many critical gameplay programming features, bug fixes, and content improvements earning Technical Lead and Senior Programmer credits.

Centrify VR

CentrifyVR is an immersive virtual reality relaxation experience that guides users to become more aware of their movements. This game, inspired by tai chi, places players into a various scenes, such as a sunset sky or starry universe. The player's hands steadily trace out the path of glowing orbs as they perform different and increasingly more complex movements as new levels are reached.

Responsible for: Everything except models and skybox textures.