Rogue Starfighter VR
Rogue Starfighter VR (RSVR) is an immersive virtual reality Star Wars X-wing flight simulator fan-game. In it, the player experiences the full scale and power of the space combat from a galaxy far, far, away behind the controls of an immersive and fully-interactive T-65B X-wing starfighter including buttons, switches, and joysticks that you physically manipulate with your VR hands.
Responsible for: Everything except music, most sound effects, and the exterior models of each ship.
Virtual Becomes Reality
Explore highlights of nearly two decades of VR research from Stanford University’s Virtual Human Interaction Lab densely packed into one 20-minute VR experience. Virtual Becomes Reality premiered in June 2020 as part of the Cannes XR festival, is an official selection of the 2020 Tribeca Film Festival, and will soon be released on Steam.
Responsible for: Many critical gameplay programming features, fixes, and content improvement earning me 1 of 2 Senior Programmer credits out of more than a dozen people involved with the project.
Third Arm VR
What if you had a third arm? Would it be useful? How would you control it? In this demo, you control a third arm with various combinations of your headset and two VR controllers, and you can play a button popping game where you must learn mastery of all three of your arms. This is a project for Stanford's Virtual Human Interaction Lab (VHIL).
Responsible for: Everything except the lab and character models.
CentrifyVR is an immersive virtual reality relaxation experience that guides users to become more aware of their movements. This game, inspired by tai chi, places players into a various scenes, such as a sunset sky or starry universe. The player's hands steadily trace out the path of glowing orbs as they perform different and increasingly more complex movements as new levels are reached.
Responsible for: Everything except models and skybox textures.
Homuncular Flexibility VR
Homuncular Flexibility is a virtual reality experience that seeks to explore the mind's ability to "remap" the roles of the limbs in regards to how they are controlled by the brain for theraputic and psychological applications. In it, the movements of your arms and legs in real life affect your body in different ways in VR. This is a project for Stanford's Virtual Human Interaction Lab (VHIL).
Responsible for: Everything except the lab and robot models.